FX Update 6!
- Danielle Berning
- Jan 29, 2021
- 1 min read
After experimenting with a few different methods of flow maps in Maya and Houdini, I decided to just layer some of the particle effects I had from previous versions of the waterfall. Other methods I tried just looked too stylized or flowed unrealistically, but I think this is a big step in the right direction for the final version of the effect!
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